Digital shortshort Moving-Image for DMB
نویسندگان
چکیده
منابع مشابه
Processing Digital Image for Measurement of Crack Dimensions in Concrete
The elements of the concrete structure are most frequently affected by cracking. Crack detection is essential to ensure safety and performance during its service life. Cracks do not have a regular shape, in order to achieve the exact dimensions of the crack; the general mathematical formulae are by no means applicable. The authors have proposed a new method which aims to measure the crack dimen...
متن کاملDigital Image Correlation Analyses Using Moving Least Squares Approximation
Introduction Moving least squares approximation is one kind of meshless methods in which the approximation is built from nodes only. Comparing to mesh-based methods, meshless methods have advantages on (1) refining is simpler to incorporate, (2) moving discontinuities can be treated easily, (3) large deformation can be handled robustly, (4) higher-order continuous shape functions, (5) non-local...
متن کاملImage quality enhancement in digital panoramic radiograph
One of the most common positioning errors in panoramic radiography is palatoglossal air space above the apices of the root of maxillary teeth. It causes a radiolucency obscuring the apices of maxillary teeth. In the case of this positioning error, the imaging should be repeated. This causes the patient be exposed to radiation again. To avoid the repetition of exposing harmful X-rays to the pati...
متن کاملA New Technique for Image Zooming Based on the Moving Least Squares
In this paper, a new method for gray-scale image and color zooming algorithm based on their local information is offered. In the proposed method, the unknown values of the new pixels on the image are computed by Moving Least Square (MLS) approximation based on both the quadratic spline and Gaussian-type weight functions. The numerical results showed that this method is more preferable to biline...
متن کاملMoving digital puppets
the term “machinima” has been diluted into different practices using different tools (Nitsche 2007), but we argue in this chapter that game-based machinima remains a form of digital puppetry in which the virtual characters in a real-time game engine are used to perform an event and often to tell a story. The players’ interactions are translated into the movements and expressions of these virtua...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Journal of Broadcast Engineering
سال: 2007
ISSN: 1226-7953
DOI: 10.5909/jbe.2007.12.5.401